
I marked the most inportant Mods with a "★" so you know which mods you shouldn't miss.The guide is split into three parts, part one for graphics and other mod, part two for level mod and part three for character and music mods.Google Drive: Mod Collection Ĭredit to Idan for idea of the Mods Collection and Basic Mods Collection on Google Drive. Mod Collection:This mod collection includes all of Sonic Generations mods included in this list in one neat place so it's easier to download and it's including guides and installations. If you have issues with the HMM you can try SonicGMI. Some mods may need a different installation method, which is usually explained in the description of the mod on Youtube, Gamebabana or in the mod folder.To install a mod click on the Add Mod button and select the mod folder/archiveĬopy/drag the mod in the "mods" folder in the Sonic Generations folder (by default at 'C:\Program Files(x86)\Steam\SteamApps\common\Sonic Generations\').Launch the HMM, got to settings, select Sonic Generations as the game, click on Install Mod Loader and enable the checkmark at Enable mod loader.
The mod manager should find Sonic Generations (or Lost World/Forces) and handle the installation by itself. Run the HedgeModManager.exe (Windows may warn you that it doesn't know the executeable but you can safely click on More Information and then Run Anyway). Download the latest release of the HMM (HedgeModManager), by clicking on HedgeModManager.zip (in Assests). And the weird pink normal maps are something that I know how to fix (seeing as I did so for the Sonic and Sega All-Stars Racing cars for Apoc), all that needs to be done is swapping the red and alpha channels with each other. Yeah, I'm certain he'll include every single texture for the characters. Did you figure out how to convert them to the proper format, too, or are you just ignoring them?I'll answer this for Apoc. Speaking of, what are you doing about the normal map textures? The ones for characters are proper, but the ones that belongs to characters seem to be slightly off, coming out purple more and semi-transparent. (12-18-2011, 08:34 PM)Peardian Wrote: Hehe, snazzy.īy good, though, I mean it better include all of the textures that belong to the model! Might've been modelled by a different person (or group). Funny thing is that those models are completely different from the in-game characters, geometry and textures.
of those models have any rigging, but yes, they can be exported, too. Nitro Wrote: Should we expect most of the characters here?